WoW Forever Spells
Every new and changed WoW Forever spell · page 4 of 14
Jump to page: 14 pages by name
| Name | State | Change |
|---|---|---|
| | changed | |
| | internal | - |
| | changed | Rank 6 Classic Era Transfers 71 health every second from the target to the caster. Forever Transfers 51 health every 1 second from the target to the caster. Buff Classic Era Drains 71 health each second to the caster. Forever Drains 51 health every 1 second to the caster. |
| | internal | - |
| | changed | Buff Classic Era Drains 136 mana each second to the caster. Forever Drains 136 Mana each second to the caster. |
| | changed | Rank 4 Classic Era Drains the soul of the target, causing 455 Shadow damage over 15 sec. Forever Drains the soul of the target, causing 420 Shadow damage over 15 sec. Classic Era If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Forever Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Forever Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Buff Classic Era 91 Shadow damage every 3 seconds. Forever 84 Shadow damage every 3 seconds. |
| | same tooltip | - |
| | buffed | 3 sec cast
→
Instant duration changedrenamed from Elixir of Tongues |
| | added | Forever Adds 1 Frost damage to your melee attacks. |
| | internal | - |
| | changed | icon changed |
| | internal | - |
| | changed | Classic Era Your damaging non-periodic spell critical strikes or any damage from Starsurge grant you 50% of your mana regeneration while casting for 8 sec and increase Arcane and Nature damage dealt to non-player targets by 20% for 12 sec. Forever Your damaging non-periodic spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec. |
| | changed | |
| | internal | - |
| | added | Forever 10 Focus · 5 yd range · Instant · Requires level 60 Rank 5 Forever Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 505 for 30 sec. |
| | changed | renamed from Language Dwarven |
| | internal | - |
| | added | Forever 20 yd range · 3 sec cast Forever Emits a short blast of sound that can only be heard by animals, beasts, and non-speaking beings. |
| | added | Forever Increases your critical strike bonus to damage and healing by 2%. |
| | same tooltip | - |
| | changed | Rank 7 Classic Era Instantly shocks the target with concussive force, causing 517 to 545 Nature damage. Forever Instantly shocks the target with concussive force, causing 301 Nature damage. |
| | same tooltip | - |
| | internal | - |
| | added | Forever Instant Forever Restores 50 health. |
| | same tooltip | - |
| | same tooltip | - |
| | added | Forever Reduces the Mana cost of spells by 1%. |
| | added | Forever Instant Forever Absorbs 1176 Shadow damage for 30 sec. |
| | changed | |
| | changed | Classic Era Discharge a mote of thunder dealing 25 to 35 Nature damage. Forever Discharge a mote of thunder dealing 30 Nature damage. |
| | changed | Classic Era Channels a bolt of lightning and hurls it towards all enemies in front of the caster causing 147 to 167 Nature damage. Forever Channels a bolt of lightning and hurls it towards all enemies in front of the caster causing 162 Nature damage. Classic Era The caster is then surrounded by a barrier of electricity for 10 min. Forever The caster is then surrounded by a barrier of electricity for 5 min. |
| | changed | |
| | changed | changed internal columns the tooltip does not show (duration index 21 to 0, same duration) |
| | added | Forever Instant |
| | internal | - |
| | added | Forever Damage dealt versus Elementals increased by 5%. |
| | changed | Classic Era When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%. Forever Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Forever Lasts 15 sec. Buff Classic Era Your next Fire, Frost, or Nature damage spell has it's mana cost reduced by 100% and is guaranteed a critical strike. Forever Lightning Bolt and Lava Burst cast time reduced by 0.5 sec and Chain Lightning has no cooldown. duration unlimited to 15 sec |
| | internal | - |
| | changed | Rank 1 Classic Era Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards. Forever Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec. renamed from Storm Reach |
| | changed | Classic Era +36 Attack Power when fighting Elementals. Forever +36 Attack Power against Elementals. |
| | changed | Classic Era +75 Attack Power when fighting Elementals. Forever +75 Attack Power against Elementals. |
| | changed | tooltip text removed: "With Swiftthistle for speed and crushed Silverleaf for enhancement, a potion to to enchance ones natural agility is brewed." |
| | changed | 60 Mana
→
3% of base mana Classic Era Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec. Forever Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times. Buff Classic Era Ranged damage taken reduced by 21 and chance to dodge increased by 10%. Forever Chance to be hit by melee and ranged attacks reduced by 50% until you are missed 3 times. |
| | added | Forever Instant · 180 sec cooldown Forever Increases your critical strike chance with all spells and attacks by 10% for 15 sec. |
| | changed | |
| | added | - |
| | changed | effect values changed, buff text changed |
| | same tooltip | - |
| | changed | |
| | same tooltip | - |
| | added | Forever 3 sec cast Forever Summons and dismisses a rideable Empyrean Galestrider. |
| | same tooltip | - |
| | changed | Classic Era Permanently enchant a Two-handed Melee Weapon to do 5 additional points of damage. Forever Permanently enchant a Two-handed Melee Weapon to do 6 additional points of damage. |
| | added | Forever 5 sec cast Forever Permanently enchant a Two-handed Melee Weapon to grant +15 Agility. |
| | changed | Classic Era Permanently enchant a Two-handed Melee Weapon to do 3 additional points of damage. Forever Permanently enchant a Two-handed Melee Weapon to do 5 additional points of damage. |
| | changed | Classic Era Permanently enchant a Two-Handed Melee Weapon to add 3 to intellect. Forever Permanently enchant a Two-Handed Melee Weapon to add 5 to Intellect. |
| | changed | Classic Era Permanently enchant a Two-Handed Melee Weapon to add 3 to Spirit. Forever Permanently enchant a Two-Handed Melee Weapon to add 5 to Spirit. |
| | added | Forever 5 sec cast Forever Permanently enchant a Two-handed Melee Weapon to grant +15 Strength. |
| | added | Forever 5 sec cast Forever Permanently enchant a two-handed melee weapon to increase healing by up to 100 and damage by up to 34. |
| | added | Forever 5 sec cast Forever Permanently enchant a two-handed melee weapon to increase damage and healing by up to 55. |
| | changed | Classic Era Permanently enchant a Two-Handed Melee Weapon to do 2 additional points of damage. Forever Permanently enchant a Two-Handed Melee Weapon to do 4 additional points of damage. |
| | added | Forever 5 sec cast Forever Permanently enchant a two-handed melee weapon to grant +25 Strength. |
| | changed | Classic Era Permanently enchant boots to give +3 Agility. Forever Permanently enchant boots to give +4 Agility. |
| | changed | Classic Era Permanently enchant boots to give +3 Spirit. Forever Permanently enchant boots to give +4 Spirit. |
| | changed | Classic Era Permanently enchant boots to give +3 Stamina. Forever Permanently enchant boots to give +4 Stamina. |
| | changed | Classic Era Permanently enchant a pair of boots so they increase the wearer's Agility by 1. Forever Permanently enchant a pair of boots so they increase the wearer's Agility by 3. |
| | changed | Classic Era Permanently enchant a pair of boots so they increase the wearer's Stamina by 1. Forever Permanently enchant a pair of boots so they increase the wearer's Stamina by 3. |
| | changed | |
| | changed | Classic Era Permanently enchants bracers to give +3 Defense. Forever Permanently enchant bracers to give +7 Defense. |
| | added | Forever 5 sec cast Forever Permanently enchant bracers to give +7 Agility. |
| | changed | Classic Era Permanently enchants bracers to give +7 Intellect. Forever Permanently enchant bracers to give +7 Intellect. |
| | changed | Classic Era Permanently enchants bracers to give +7 Spirit. Forever Permanently enchant bracers to give +7 Spirit. |
| | changed | Classic Era Permanently enchants bracers to give +7 Stamina. Forever Permanently enchant bracers to give +7 Stamina. |
| | changed | Classic Era Permanently enchants bracers to give +7 Strength. Forever Permanently enchant bracers to give +7 Strength. |
| | changed | Classic Era Permanently enchants bracers to increase the effects of your healing spells by 24. Forever Permanently enchant bracers to increase the effects of your healing spells by up to 24 and the effects of your damage spells by up to 8. |
| | changed | Classic Era Permanently enchant bracers to increase the health of the wearer by 5. Forever Permanently enchant bracers to increase the Stamina of the wearer by 2. renamed from Enchant Bracer - Minor Health |
| | changed | Classic Era Permanently enchants bracers to give +5 Intellect. Forever Permanently enchant bracers to give +5 Intellect. |
| | added | Forever 5 sec cast Forever Permanently enchant a bracer so it increases the wearer's Agility by 4. |
| | changed | Classic Era Permanently enchants bracers to give +2 Defense. Forever Permanently enchant bracers to give +5 Defense. |
| | added | Forever 5 sec cast Forever Permanently enchant bracers to increase healing by up to 16 and damage by up to 6. |
| | changed | effect type changed behind the tooltip |
| | changed | Classic Era Permanently enchant a bracer so it increases the wearer's Spirit by 3. Forever Permanently enchant a bracer so it increases the wearer's Spirit by 4. |
| | changed | Classic Era Permanently enchant a bracer so it increases the wearer's Stamina by 3. Forever Permanently enchant a bracer so it increases the wearer's Stamina by 4. |
| | changed | Classic Era Permanently enchant a bracer so it increases the wearer's Strength by 3. Forever Permanently enchant a bracer so it increases the wearer's Strength by 4. |
| | changed | Classic Era Permanently enchants bracers to restore 4 mana every 5 seconds. Forever Permanently enchant bracers to restore 4 mana every 5 seconds. |
| | changed | Classic Era Permanently enchant bracers so they increase the wearer's Agility by 1. Forever Permanently enchant bracers so they increase the wearer's Agility by 3. |
| | changed | Classic Era Permanently enchant bracers so that the defense skill of the wearer is increased by 1. Forever Permanently enchant bracers so that the defense skill of the wearer is increased by 3. |
| | added | Forever 5 sec cast Forever Permanently enchant bracers so they increase the wearer's healing spells by up to 8 and damage spells by up to 3. |
| | added | Forever 5 sec cast Forever Permanently enchant bracers to give +3 Intellect. |
| | changed | Classic Era Permanently enchant bracers so they increase the wearer's Spirit by 1. Forever Permanently enchant bracers so they increase the wearer's Spirit by 3. |
| | changed | Classic Era Permanently enchant bracers so they increase the wearer's Stamina by 1. Forever Permanently enchant bracers so they increase the wearer's Stamina by 3. |
| | changed | Classic Era Permanently enchant bracers so they increase the wearer's Strength by 1. Forever Permanently enchant bracers so they increase the wearer's Strength by 3. |
| | changed | Classic Era Permanently enchants bracers to give +5 Spirit. Forever Permanently enchant bracers to give +5 Spirit. |
| | changed | Classic Era Permanently enchants bracers to give +5 Stamina. Forever Permanently enchant bracers to give +5 Stamina. |
| | changed | Classic Era Permanently enchants bracers to give +5 Strength. Forever Permanently enchant bracers to give +5 Strength. |
| | added | Forever 5 sec cast Forever Permanently enchant bracers to give +9 Agility. |
| | added | Forever 5 sec cast Forever Permanently enchant bracers to give +9 defense skill. |
| | added | Forever 5 sec cast Forever Permanently enchant bracers to give +9 Intellect. |
| | changed | Classic Era Permanently enchants bracers to give +9 Spirit. Forever Permanently enchant bracers to give +9 Spirit. |
| | changed | Classic Era Permanently enchants bracers to give +9 Stamina. Forever Permanently enchant bracers to give +9 Stamina. |
| | changed | Classic Era Permanently enchants bracers to give +9 Strength. Forever Permanently enchant bracers to give +9 Strength. |
| | added | Forever 5 sec cast Forever Enchant a piece of chest armor so it has a 25% chance per hit of giving you 50 points of damage absorption. Cannot occur more often than once every 5 sec. |
| | changed | Classic Era Permanently enchant a piece of chest armor to give +50 mana. Forever Permanently enchant a piece of chest armor to give +6 Intellect. renamed from Enchant Chest - Greater Mana |
| | changed | Classic Era Permanently enchant a piece of chest armor to give +35 health. Forever Permanently enchant a piece of chest armor to give +6 Stamina. renamed from Enchant Chest - Greater Health |
| | changed | Classic Era Permanently enchant a piece of chest armor so that it increases the health of the wearer by 5. Forever Permanently enchant a piece of chest armor so that it increases the Stamina of the wearer by 2. renamed from Enchant Chest - Minor Health |
| | changed | Classic Era Permanently enchant a piece of chest armor to increase the mana of the wearer by 30. Forever Permanently enchant a piece of chest armor to increase the Intellect of the wearer by 4. renamed from Enchant Chest - Mana |
| | changed | Forever Cannot occur more often than once every 5 sec. |
| | changed | Classic Era Permanently enchant a piece of chest armor so that it increases the mana of the wearer by 20. Forever Permanently enchant a piece of chest armor so that it increases the Intellect of the wearer by 3. renamed from Enchant Chest - Lesser Mana |
| | changed | Classic Era Permanently enchant a piece of chest armor so that it increases the health of the wearer by 15. Forever Permanently enchant a piece of chest armor so that it increases the Stamina of the wearer by 3. renamed from Enchant Chest - Lesser Health |
| | changed | Classic Era Permanently enchant a piece of chest armor to give +100 mana. Forever Permanently enchant a piece of chest armor to give +10 Intellect. renamed from Enchant Chest - Major Mana |
| | changed | Classic Era Permanently enchant a piece of chest armor to grant +100 health. Forever Permanently enchant a piece of chest armor to grant +10 Stamina. renamed from Enchant Chest - Major Health |
| | changed | Forever Cannot occur more often than once every 5 sec. |
| | changed | Classic Era Permanently enchant a piece of chest armor so that it increases the mana of the wearer by 5. Forever Permanently enchant a piece of chest armor so that it increases the Intellect of the wearer by 2. renamed from Enchant Chest - Minor Mana |
| | changed | Classic Era Permanently enchant a piece of chest armor to grant +1 to all stats. Forever Permanently enchant a piece of chest armor to grant +2 to all stats. |
| | changed | Classic Era Permanently enchant a piece of chest armor to increase the health of the wearer by 25. Forever Permanently enchant a piece of chest armor to increase the Stamina of the wearer by 4. renamed from Enchant Chest - Health |
| | changed | Classic Era Permanently enchant a piece of chest armor to give +65 mana. Forever Permanently enchant a piece of chest armor to give +8 Intellect. renamed from Enchant Chest - Superior Mana |
| | changed | Classic Era Permanently enchant a piece of chest armor to grant +50 health. Forever Permanently enchant a piece of chest armor to grant +8 Stamina. renamed from Enchant Chest - Superior Health |
| | changed | same tooltip text, rewritten template |
| | changed | Classic Era Permanently enchant a cloak to give 7 Fire Resistance. Forever Permanently enchant a cloak to give 12 Fire Resistance. |
| | changed | Classic Era Permanently enchant a cloak to give 50 additional armor. Forever Permanently enchant a cloak to give 60 additional armor. |
| | changed | Classic Era Permanently enchant a cloak so that it increases resistance to fire by 5. Forever Permanently enchant a cloak so that it increases resistance to fire by 10. |
| | changed | same tooltip text, rewritten template |
| | changed | Classic Era Permanently enchant a cloak to grant +1 Agility. Forever Permanently enchant a cloak to grant +3 Agility. |
| | changed | Classic Era Enchant a cloak to provide 10 additional points of armor. Forever Permanently enchant a cloak to increase armor by 10. |
| | changed | Classic Era Permanently enchant a cloak so that it increases the resistance to all schools of magic by 1. Forever Permanently enchant a cloak so that it increases the resistance to all schools of magic by 2. |
| | changed | Classic Era Permanently enchant a cloak to give a increase to stealth. Forever Permanently enchant a cloak to give an increase to your stealth as if you were 1 level higher. |
| | changed | same tooltip text, rewritten template |
| | added | Forever 5 sec cast Forever Permanently enchant gloves to grant +10 skinning skill. |
| | changed | Classic Era Permanently enchant gloves to grant +5 Agility. Forever Permanently enchant gloves to grant +7 Agility. |
| | changed | Classic Era Permanently enchant gloves to grant +7 Agility. Forever Permanently enchant gloves to grant +10 Agility. |
| | changed | Classic Era Permanently enchant gloves to grant +7 Strength. Forever Permanently enchant gloves to grant +10 Strength. |
| | changed | Classic Era Permanently enchant gloves to increase the caster's healing spells by up to 30. Forever Permanently enchant gloves to increase the caster's healing spells by up to 35 and damage spells by up to 12. |
| | added | Forever 5 sec cast Forever Permanently enchant a pair of gloves to give a small chance to acquire Death Lotus when gathering any herb in Hyjal. |
| | changed | Classic Era Permanently enchant gloves to grant a +1% attack speed bonus. Forever Permanently enchant gloves to grant a +1% attack and casting speed bonus. |
| | added | Forever 5 sec cast Forever Permanently enchant gloves to increase Nature damage by up to 20. |
| | changed | Classic Era Permanently enchant gloves to grant +5 Strength. Forever Permanently enchant gloves to grant +7 Strength. |
| | added | Forever 5 sec cast Forever Permanently enchant gloves to increase Strength by 15. |
| | added | Forever 5 sec cast Forever Permanently enchant a necklace to increase Agility by 5. |
| | added | Forever 5 sec cast Forever Permanently enchant a necklace to increase defense skill by 5. |
| | added | Forever 5 sec cast Forever Permanently enchant a necklace to increase healing by up to 11 and spell damage by up to 4. |
| | added | Forever 5 sec cast Forever Permanently enchant a necklace to increase spell damage and healing by up to 6. |
| | added | Forever 5 sec cast Forever Permanently enchant a necklace to increase Strength by 5. |
| | changed | Classic Era Permanently enchant a shield to give +7 Stamina. Forever Permanently enchant a shield to give +9 Stamina. |
| | changed | Classic Era Permanently enchant a shield to give 3 Stamina. Forever Permanently enchant a shield to give 5 Stamina. |
| | changed | Classic Era Permanently enchant a shield so that it increases the Stamina of the bearer by 1. Forever Permanently enchant a shield so that it increases the Stamina of the bearer by 3. |
| | changed | Classic Era Permanently enchant a shield to give +5 Stamina. Forever Permanently enchant a shield to give +7 Stamina. |
| | changed | Classic Era Permanently enchant a melee weapon so that often when striking with a spell it restores 350 to 450 mana and increases Spell Power by 70 for 20 sec. Forever Permanently enchant a melee weapon so that often when striking with a spell it restores 400 mana and increases Spell Power by 70 for 20 sec. renamed from Enchant Weapon - Grand Sorceror |
| | changed | Classic Era Permanently enchant a Melee Weapon to add up to 55 points of healing to healing spells. Forever Permanently enchant a Melee Weapon to add up to 55 points of healing to healing spells and up to 19 points of damage to damage spells. |
| | added | Forever 5 sec cast Forever Permanently enchant a Melee Weapon to have a chance to grant Insight when you cast a spell, increasing Spirit by 100% for 10 sec. |
| | changed | Classic Era Permanently enchant a melee weapon to grant +20 Spirit. Forever Permanently enchant a melee weapon to grant +22 Spirit. |
| | added | Forever 5 sec cast Forever Permanently enchant a Melee Weapon to trigger Recovery when you are Parried or Dodged, healing you for 5% of your maximum health. Cannot occur more often than once every 10 sec. |
| | added | Forever 5 sec cast Forever Permanently enchant a Melee Weapon to have a chance to trigger Revelation when a non-periodic spell fails to critically strike. Revelation grants 100% increased critical strike chance to the next non-periodic spell cast. Revelation's chance to trigger is diminished as your critical strike chance increases. |
| | changed | Classic Era Permanently enchant a weapon to grant up to 7 additional frost damage when casting frost spells. Forever Permanently enchant a weapon to grant up to 15 additional frost damage when casting frost spells. |
| | internal | - |
| | same tooltip | - |
| | same tooltip | - |
| | changed | |
| | added | Forever Instant · 60 sec cooldown Forever Restores 320 Mana. |
| | added | Forever Instant |
| | internal | - |
| | changed | |
| | changed | Classic Era Engineering skill increased by 15. Forever Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%. |
| | changed | |
| | internal | - |
| | internal | - |
| | internal | - |
| | internal | - |
| | changed | Rank 6 Classic Era Roots the target in place and causes 270 Nature damage over 27 sec. Forever Roots the target in place and causes 234 Nature damage over 27 sec. Classic Era Only useable outdoors. Forever You may only have 1 target Rooted at a time. Buff Classic Era Causes 30 Nature damage every 3 seconds. Forever Causes 26 Nature damage every 3 sec. |
| | added | Forever 30 yd range · Instant Forever Charm a targeted Dark Iron Dwarf for 20 sec. |
| | changed | |
| | added | Forever Instant · 3 sec cooldown Forever Transmogrify the appearance of your weapons and armor Lock Appearance: Prevent this appearance from being replaced by a Situation <Right Click to toggle lock appearance> |
| | changed | 0.5 sec cast
→
Instant 60 sec cooldown
→
120 sec cooldown Classic Era Escape the effects of any immobilization or movement speed reduction effect. Forever Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec. duration changed |
| | added | Forever Instant · 1800 sec cooldown Forever Escape all immobilizing effects. |
| | changed | |
| | buffed | 5 yd range
→
100 yd range Classic Era Slows enemy's movement by 60% and causes them to bleed for 150 damage over 30 sec. Forever Slows enemy's movement by 60% and causes them to bleed for 105 damage over 5 sec. Buff Classic Era Movement slowed by 60% and bleeding for 15 damage every 3 sec. Forever Movement slowed by 60% and bleeding for 21 damage every 1 sec. duration 30 sec to 5 sec |
| | added | Forever Your casts of Greater Heal, Healing Touch, Healing Wave, or Holy Light in combat grant up to 40 increased healing and up to 13 increased damage for 15 sec. |
| | added | - |
| | changed | Classic Era Drain Life, Drain Soul, Shadowbolt, Shadow Cleave, Searing Pain, Incinerate, and Haunt refresh the duration of your Corruption on the target back to its maximum duration. Forever Each time your Drain Life, Drain Soul, or Shadowbolt spell deals damage, your Corruption on the target is refreshed to its maximum duration. |
| | added | Forever 100 yd range · Instant Forever Marks a target for delivery. After landing 6 to 8 spells or attacks, deal 467 Fire damage. Number of spells or attacks is halved in Snowy areas. |
| | changed | same tooltip text, rewritten template |
| | internal | - |
| | changed | Rank 6 Classic Era Causes 505 to 563 Holy damage to an Undead or Demon target. Forever Causes 502 Holy damage to an Undead or Demon target. |
| | changed | Rank 6 Classic Era Causes 505 to 563 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead. Forever Causes 534 Holy damage to an enemy target and has 100% chance to crit against Demons and Undead. |
| | changed | |
| | internal | - |
| | same tooltip | - |
| | added | Forever 2-3 yd range · 10 sec cast · 300 sec cooldown Forever Builds an expert campfire that allows cooking and the placement of up to 10 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features. |
| | internal | - |
| | added | Forever 25 yd range · 3.5 sec cast Forever Use to sketch a location on the Shapers Terrace map. |
| | same tooltip | - |
| | internal | - |
| | removed | - |
| | nerfed | 15 sec cooldown
→
30 sec cooldown Rank 3 Classic Era Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Forever Place a Fire trap that explodes when an enemy approaches, causing 229 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Classic Era Traps can only be placed when out of combat. Forever Only one Fire trap can be active at a time. Classic Era Only one trap can be active at a time. |
| | same tooltip | - |
| | changed | Rank 5 Classic Era Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point: 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor Forever Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor Buff Classic Era Armor decreased. Forever Armor decreased by 0. |
| | internal | - |
| | same tooltip | - |
| | added | Forever Anywhere range · 6 sec cast Forever Summon a torrential downpour of enchanted water to extinguish Woodwyrd. |
| | added | Forever Chance on harmful spell cast to reduce target's attack power by 60 for 30 sec. |
About these counts
Of the rows that read the same on the tooltip, 427 show the same tooltip on both sides; what differs is engine-internal columns (base level, spell level, duration index, or a cooldown moved between the client's two cooldown columns; badged "internal"), and 311 show the same tooltip on both sides; what differs is effect data no tooltip line prints (an aura or effect type, an added effect; badged "same tooltip").
Only spells a player can reach are listed: class, racial, profession and pet abilities, talent effects, and the spells items and enchants cast, plus what those trigger. Creature copies of a spell and internal developer rows changed too but have no page. The client stores one spell per game effect, so an item spell carries its item name. A crafting spell that makes an item has its page under Recipes instead, with the item, reagents and skill levels. A spell that is the effect of one item with the same name has its page under Items instead, with its cast time, cooldown and changes.
63 developer rows (names marked Deprecated, DNT, DND, NYI, (OLD), [PH], test, QATest, debug, zzOLD, "Monster - ", test gear such as "90 Epic Warrior Helm", the "Durability" test set or "Monster Weapon", "OLDMonster - ", "Copy of", QA, Nax PH, [TMP], glued Test, QA or OLD such as "TestBoots", "QAEnchant" or "OLDRecruit's Belt", Test and a digit such as "MHTest02", placeholder anywhere, a name that is just "Template Item" or "Unused", or a zone the client marks unused or as a placeholder, or places on its Development Land or test maps) also differ between the builds. They are Blizzard's own scaffolding, not game content, so they are not listed here or in search; each keeps a page.
252 more removed spells are Classic Era recipe or class book "learn" spells that only taught another spell, so they are not listed here or in search; each keeps a page.
14 more Classic Era spells have no data in the WoW Forever client, which still grants them, or a same-name spell of their class, through other spells, so whether they changed is unknown; they are not listed here or in search, and each keeps a page.
60 more new spells have no tooltip text in the client and no skill line or talent lists them, so they are not listed here or in search; each keeps a page.
32 more spells carry the client's internal Season of Discovery "S03 - " label, so they are not listed here or in search; each keeps a page.
257 more spells are the passive spells of a talent, so they are read on the talent's page and not listed here or in search; each keeps a page.