WoW Forever Talents
118 new, 291
changed and 78 removed talents in WoW
Forever, compared with Classic Era. Each links to its buffs, nerfs and full tooltip diff. Another 8 show the same tooltips on both sides; see About these counts below.
Every new and changed WoW Forever talent · page 1 of 3
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| Name | State | Change |
|---|---|---|
| | changed Warlock Destruction | Rank 1 Classic Era Gives your Destruction spells a 2% chance to daze the target for 5 sec. Forever Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec. |
| | changed Rogue Combat | Rank 1 Classic Era Increases the damage of your Sinister Strike and Eviscerate abilities by 2%. Forever Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. |
| | changed Warlock Destruction | Rank 1 Classic Era Increases the critical strike chance of your Searing Pain spell by 2%. Forever Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%. 3 ranks (Classic had 5)renamed from Improved Searing Pain |
| | removed Hunter Marksmanship | Classic Era An aimed shot that increases ranged damage by 70. |
| | changed Warlock Affliction | Classic Era Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec. Forever Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion. Lasts 30 sec. |
| | changed Shaman Restoration | Rank 2 Classic Era Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells. Forever Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells. moved from row 2 to row 3 |
| | changed Shaman Enhancement | Rank 1 Classic Era Increases your maximum Mana by 1%. Forever Increases your Intellect by 2%. |
| | changed Warrior Arms | Classic Era Increases the time required for your rage to decay while out of combat by 30%. Forever Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. |
| | buffed Warrior Protection | Rank 1 Classic Era Increases your Defense skill by 2. Forever Increases your Defense Skill by 4. moved from row 1 to row 2 |
| | buffed Shaman Enhancement | Rank 1 Classic Era Increases your chance to dodge by an additional 1%. Forever Increases your chance to dodge by an additional 2%. 3 ranks (Classic had 5) |
| | buffed Paladin Protection | Rank 1 Classic Era Increases your Defense skill by 2. Forever Increases your Defense Skill by 4. moved from row 3 to row 2 |
| | added Mage Arcane | Forever Blasts the target with energy, dealing 32 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application. |
| | changed Mage Arcane | Rank 1 Classic Era Reduces the chance that the opponent can resist your Arcane spells by 2%. Forever Improves your chance to hit with Arcane spells by 1%. |
| | changed Mage Arcane | Rank 1 Classic Era Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. Forever Increases the range of your Arcane spells by 3 yards. renamed from Magic Attunement |
| | changed Mage Arcane | Rank 1 Classic Era Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. Forever Increases the critical strike chance of your Arcane spells by 2%. renamed from Improved Arcane Explosion |
| | changed Mage Arcane | Rank 1 Classic Era Increases your spell damage and critical strike chance by 1%. Forever Increases the damage done by your spells by 1% and your critical strike chance by 1%. no longer requires Presence of Mind |
| | buffed Mage Arcane | Rank 1 Classic Era Allows 5% of your Mana regeneration to continue while casting. Forever Allows 17% of your Mana regeneration to continue while casting. now requires Arcane Concentration |
| | changed Mage Arcane | Rank 1 Classic Era Increases your maximum Mana by 2%. Forever Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%. no longer requires Arcane Resilience |
| | changed Mage Arcane | Classic Era When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec. Forever For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. no longer requires Arcane Instabilitynow requires Presence of Mind |
| | nerfed Mage Arcane | Rank 1 Classic Era Increases your armor by an amount equal to 50% of your Intellect. Forever Increases your Armor by an amount equal to 25% of your Intellect. 2 ranks (Classic had 1)moved from row 3 to row 2 |
| | changed Mage Arcane | Rank 1 Classic Era Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. Forever Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%. renamed from Improved Mana Shield |
| | changed Mage Arcane | Rank 1 Classic Era Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%. Forever Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%. moved from row 1 to row 2 |
| | added Mage Arcane | Forever Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. |
| | changed Mage Frost | Rank 1 Classic Era Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Forever Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. |
| | removed Warrior Arms | Rank 1 Classic Era Increases your chance to get a critical strike with Axes by 1%. |
| | changed Warlock Destruction | Rank 1 Classic Era Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec. Forever Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec. moved from row 2 to row 1 |
| | added Warlock Destruction | Forever Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target. |
| | changed Hunter Marksmanship | Rank 1 Classic Era Increases the damage done by your Multi-Shot and Volley spells by 5%. Forever Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%. |
| | changed Warrior Protection | Rank 1 Classic Era Increases the damage you deal with One-Handed Melee weapons by 2%. Forever Increases all damage you deal by 2% while a shield is equipped. renamed from One-Handed Weapon Specialization |
| | changed Paladin Retribution | Rank 1 Classic Era Reduces the Mana cost of your Judgement and Seal spells by 3%. Forever Reduces the Mana cost of all instant cast spells and abilities by 2%. |
| | added Druid Feral Combat | Forever Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. |
| | changed Hunter Beast Mastery | Rank 1 Classic Era Increases the Focus regeneration of your pets by 10%. Forever Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. |
| | changed Hunter Beast Mastery | Classic Era Increases the outdoor movement speed of your pets by 30%. Forever Increases the movement speed of your pets by 30%. |
| | added Priest Holy | Forever Heals a friendly target and the caster for 247. Low threat. |
| | internal Priest Shadow | - |
| | changed Rogue Combat | Classic Era Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Forever Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. |
| | changed Mage Fire | Classic Era A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec. Forever A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. no longer requires Pyroblast |
| | changed Priest Holy | Rank 1 Classic Era After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec. Forever After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. |
| | removed Paladin Protection | Classic Era Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time. |
| | removed Paladin Protection | Classic Era Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time. |
| | changed Warrior Fury | Rank 1 Classic Era Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike. Forever Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. |
| | changed Druid Feral Combat | Rank 1 Classic Era Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form. Forever Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. renamed from Primal Fury |
| | changed Warrior Fury | Classic Era Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. Forever Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. no longer requires Death Wish |
| | added Warrior Arms | Rank 1 Forever Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower. |
| | changed Warrior Fury | Rank 1 Classic Era Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%. Forever Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%. |
| | changed Druid Feral Combat | Rank 1 Classic Era Increases the stun duration of your Bash and Pounce abilities by 0.5 sec. Forever Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec. |
| | nerfed Mage Fire | Rank 1 Classic Era Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%. Forever Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%. 3 ranks (Classic had 2) |
| | changed Shaman Elemental | Rank 1 Classic Era Increases the damage done by your Fire Totems by 5%. Forever Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec. |
| | removed Shaman Elemental | Rank 1 Classic Era Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%. |
| | changed Rogue Subtlety | Rank 1 Classic Era Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec. Forever Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec. moved from row 2 to row 1 |
| | added Hunter Marksmanship | Rank 1 Forever Increases your Attack Power by 20% of your Intellect. |
| | buffed Warlock Destruction | Rank 1 Classic Era Reduces the Mana cost of your Destruction spells by 1%. Forever Reduces the Mana cost of your Destruction spells by 3%. 3 ranks (Classic had 5)moved from row 1 to row 2 |
| | added Paladin Retribution | Rank 1 Forever Increases your spell damage by up to 10% of your Intellect. |
| | changed Rogue Assassination | Classic Era When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%. Forever When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. moved from row 5 to row 4 |
| | changed Mage Frost | Classic Era When activated, this spell finishes the cooldown on all of your Frost spells. Forever Finishes the remaining cooldown on all your other Frost spells. moved from row 3 to row 5 |
| | changed Mage Fire | Classic Era When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. Forever When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells. |
| | changed Shaman Elemental | Rank 1 Classic Era Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%. Forever Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%. |
| | changed Warrior Protection | Classic Era Stuns the opponent for 5 sec. Forever Stuns the target for 5 sec. |
| | added Warlock Destruction | Forever Ignites a target that is already afflicted by your Immolate spell, dealing 95 Fire damage and consuming your Immolate effect. |
| | added Paladin Holy | Rank 1 Forever Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration. |
| | removed Paladin Holy | Classic Era Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area. |
| | changed Shaman Elemental | Rank 1 Classic Era Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%. Forever Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%. |
| | changed Paladin Retribution | Rank 1 Classic Era Increases your chance to get a critical strike with melee weapons by 1%. Forever Improves your chance to get a critical strike with melee attacks by 1%. moved from row 3 to row 2 |
| | changed Hunter Survival | Classic Era A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. Forever A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. moved from row 5 to row 4 |
| | changed Mage Fire | Rank 4 Forever Increases the critical strike chance of your Fire spells by 8%. 5 ranks (Classic had 3) |
| | changed Warrior Fury | Rank 1 Classic Era Increases your chance to get a critical strike with melee weapons by 1%. Forever Improves your chance to get a critical strike with melee attacks by 1%. |
| | buffed Warlock Affliction | Classic Era Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target. Forever Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target. moved from row 5 to row 4 |
| | added Rogue Subtlety | Rank 1 Forever Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. |
| | removed Rogue Combat | Rank 1 Classic Era Increases your chance to get a critical strike with Daggers by 1%. |
| | added Priest Shadow | Rank 1 Forever Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec. |
| | removed Warlock Affliction | Classic Era Drains 150 of your pet's Mana, returning 100% to you. |
| | changed Priest Shadow | Rank 1 Classic Era Increases your Shadow spell damage by 2%. Forever Increases your Shadow damage done by 2%. |
| | removed Rogue Subtlety | Rank 1 Classic Era Increases your Attack Power by 2%. |
| | changed Hunter Beast Mastery | Rank 1 Classic Era While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec. Forever While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. renamed from Improved Aspect of the Hawk |
| | changed Warrior Fury | Classic Era When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec. Forever When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. |
| | added Warlock Demonology | Rank 1 Forever Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards. |
| | changed Warrior Arms | Rank 1 Classic Era Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec. Forever Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec. |
| | changed Warrior Protection | Rank 1 Classic Era Increases the threat generated by your attacks by 3% while in Defensive Stance. Forever Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped. 3 ranks (Classic had 5) |
| | buffed Rogue Combat | Rank 1 Classic Era Increases your Parry chance by 1%. Forever Increases your Parry chance by 2%. 3 ranks (Classic had 5) |
| | changed Paladin Retribution | Rank 1 Classic Era Increases your Parry chance by 1%. Forever Increases your Parry chance by 1%. moved from row 2 to row 1 |
| | added Warlock Demonology | Rank 1 Forever Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%. |
| | added Warlock Demonology | Rank 1 Forever Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target deal level and Spell Power-scaled Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat. |
| | changed Warlock Demonology | Rank 1 Classic Era Increases your total Stamina by 3% but reduces your total Spirit by 1%. Forever Increases your total Stamina by 3%. |
| | added Warlock Demonology | Rank 1 Forever You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain. |
| | added Warlock Demonology | Rank 1 Forever Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active. |
| | added Warlock Demonology | Forever Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect. |
| | changed Warlock Demonology | Classic Era When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec. Forever When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 120 min. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec. moved from row 5 to row 3 |
| | changed Warlock Destruction | Rank 1 Classic Era Increases the range of your Destruction spells by 10%. Forever Increases the range of your Destruction spells by 10%. moved from row 4 to row 1 |
| | removed Warlock Destruction | Rank 1 Classic Era Increases the critical strike chance of your Destruction spells by 1%. |
| | added Priest Shadow | Rank 1 Forever Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration. |
| | changed Rogue Subtlety | Rank 1 Classic Era Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Forever Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. |
| | added Rogue Subtlety | Rank 1 Forever Reduces the Energy cost of your Sap and Blind abilities by 25%. |
| | added Priest Discipline | Rank 1 Forever Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to level-scaled damage and lasts 12 sec. |
| | changed Paladin Holy | Classic Era When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. Forever When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. moved from row 5 to row 4no longer requires Illumination |
| | added Paladin Holy | Rank 1 Forever Improves your chance to hit with Holy spells by 6%. |
| | removed Priest Discipline | Classic Era Holy power infuses the target, increasing their Spirit by 17 for 30 min. |
| | changed Rogue Combat | Rank 1 Classic Era Increases the damage done by your offhand weapon by 10%. Forever Increases the damage done by your off-hand weapon by 5%. |
| | changed Warrior Fury | Rank 1 Classic Era Increases the damage done by your offhand weapon by 5%. Forever Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%. |
| | added Priest Shadow | Rank 1 Forever Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%. |
| | changed Shaman Enhancement | Rank 1 Classic Era Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. Forever Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. moved from Elemental to Enhancementmoved from row 2 to row 1 |
| | added Shaman Elemental | Forever Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast. |
| | added Druid Balance | Rank 1 Forever Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec. |
| | changed Hunter Marksmanship | Rank 1 Classic Era Reduces the Mana cost of your Shots and Stings by 2%. Forever Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%. moved from row 1 to row 2 |
| | changed Shaman Elemental | Rank 1 Classic Era Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec. Forever Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec. 3 ranks (Classic had 5)moved from row 6 to row 2renamed from Lightning Masteryno longer requires Call of Thunder |
| | changed Shaman Elemental | Rank 1 Classic Era Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec. Forever Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec. moved from row 4 to row 2 |
| | changed Shaman Elemental | Rank 1 Classic Era Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%. Forever Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%. 5 ranks (Classic had 1)moved from row 5 to row 6now requires Lightning Overload |
| | changed Shaman Elemental | Classic Era When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%. Forever Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec. no longer requires Elemental Furynow requires Lava Burst |
| | changed Mage Frost | Rank 1 Classic Era Reduces the chance that the opponent can resist your Frost and Fire spells by 2%. Forever Improves your chance to hit with Frost and Fire spells by 1%. 5 ranks (Classic had 3) |
| | changed Shaman Elemental | Rank 1 Classic Era Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards. Forever Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec. renamed from Storm Reach |
| | changed Shaman Elemental | Rank 1 Classic Era Reduces damage taken from Fire, Frost and Nature effects by 4%. Forever Reduces damage taken from Fire, Frost, and Nature effects by 3%. moved from row 2 to row 3 |
| | changed Shaman Enhancement | Rank 2 Classic Era Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%. Forever Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%. moved from row 5 to row 3 |
| | changed Rogue Subtlety | Rank 2 Classic Era Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Forever Reduces the cooldown of your Vanish and Blind abilities by 90 sec. |
| | removed Warlock Destruction | Rank 1 Classic Era Increases the damage done by your Fire spells by 2%. |
| | changed Rogue Combat | Rank 1 Classic Era Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Forever Reduces the cooldown of your Sprint and Evasion abilities by 30%. |
| | changed Hunter Beast Mastery | Rank 1 Classic Era Increases the Health of your pets by 3%. Forever Increases the Health and Armor of your pets by 3%. |
| | removed Shaman Enhancement | Rank 1 Classic Era Increases the effect of your Strength of Earth and Grace of Air Totems by 8%. |
| | changed Warrior Fury | Rank 1 Classic Era Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. Forever Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack. |
| | changed Hunter Survival | Rank 1 Classic Era Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec. Forever When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. |
| | added Hunter Survival | Rank 1 Forever Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec. |
| | changed Paladin Retribution | Rank 1 Classic Era All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. Forever All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. |
| | changed Shaman Elemental | Rank 1 Classic Era Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage. Forever Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%. |
| | removed Druid Feral Combat | Classic Era Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible. |
| | changed Warlock Affliction | Rank 1 Classic Era Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell. Forever Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells. 3 ranks (Classic had 5) |
| | changed Warlock Demonology | Classic Era Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%. Forever Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%. moved from row 3 to row 4now requires Master Summoner |
| | removed Warlock Demonology | Rank 1 Classic Era Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%. |
| | changed Warlock Demonology | Rank 1 Classic Era Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%. Forever Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%. 3 ranks (Classic had 5)renamed from Fel Intellect |
| | removed Druid Feral Combat | Rank 1 Classic Era Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%. |
| | added Druid Feral Combat | Forever Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy. |
| | changed Druid Feral Combat | Rank 1 Classic Era Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling. Forever Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. 3 ranks (Classic had 5) |
| | changed Druid Feral Combat | Rank 1 Classic Era Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%. Forever Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%. moved from row 3 to row 2renamed from Feline Swiftness |
| | changed Druid Feral Combat | Rank 1 Classic Era Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Forever Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. |
| | changed Hunter Beast Mastery | Rank 1 Classic Era Increases the critical strike chance of your pets by 3%. Forever Increases the critical strike chance of your pets and hawks by 2%. |
| | added Mage Frost | Rank 1 Forever Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec. |
| | added Warlock Destruction | Rank 1 Forever Increases the critical strike chance of your Conflagrate spell by 8%. |
| | changed Mage Fire | Rank 1 Classic Era Increases the damage done by your Fire spells by 2%. Forever Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify. 3 ranks (Classic had 5) |
| | removed Rogue Combat | Rank 1 Classic Era Increases your chance to get a critical strike with Fist Weapons by 1%. |
| | added Rogue Combat | Forever Reduces the Energy cost of your Eviscerate ability by 10. |
| | changed Warrior Fury | Rank 1 Classic Era Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike. Forever Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike. no longer requires Enragenow requires Death Wish |
| | changed Shaman Enhancement | Rank 1 Classic Era Increases your attack speed by 10% for your next 3 swings after dealing a critical strike. Forever Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike. no longer requires Thundering Strikesnow requires Mental Dexterity |
| | added Hunter Beast Mastery | Rank 1 Forever Increases all damage you and your pet deal by 1% while your pet is active. |
| | added Warrior Protection | Rank 1 Forever Reduces the Rage cost of your offensive abilities by 1. |
| | removed Priest Discipline | Rank 1 Classic Era Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%. |
| | changed Mage Frost | Rank 1 Classic Era Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Forever Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. moved from row 4 to row 3 |
| | changed Mage Frost | Rank 1 Classic Era Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Forever Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. |
| | internal Mage Frost | - |
| | added Warrior Fury | Rank 1 Forever Increases your chance to hit with off-hand attacks by 4%. |
| | changed Druid Restoration | Rank 1 Classic Era Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form. Forever Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy. |
| | added Druid Balance | Rank 1 Forever Increases the periodic damage and healing done by your spells and abilities by 1%. |
| | changed Rogue Subtlety | Classic Era A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Forever A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. |
| | changed Druid Restoration | Rank 1 Classic Era Increases the effect of all healing spells by 2%. Forever Increases the effect of all your healing spells by 2%. moved from row 5 to row 3no longer requires Insect Swarm |
| | added Druid Restoration | Forever Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells. |
| | added Warrior Fury | Rank 1 Forever Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health. |
| | changed Warlock Affliction | Rank 1 Classic Era Increases the range of your Affliction spells by 10%. Forever Increases the range of your Affliction spells by 10%. moved from row 4 to row 2 |
| | changed Paladin Protection | Rank 1 Classic Era Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec. Forever Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec. |
| | changed Rogue Combat | Rank 1 Classic Era Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Forever Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. renamed from Sword Specialization |
| | changed Hunter Marksmanship | Rank 1 Classic Era Increases the range of your ranged weapons by 2 yards. Forever Increases the range of your ranged weapons by 2 yards. moved from row 3 to row 1 |
| | buffed Shaman Restoration | Rank 1 Classic Era Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell. Forever Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell. 3 ranks (Classic had 5) |
| | changed Paladin Holy | Rank 1 Classic Era Increases the amount healed by your Holy Light and Flash of Light spells by 4%. Forever Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%. moved from row 3 to row 2 |
| | changed Shaman Restoration | Rank 1 Classic Era Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times. Forever Increases the amount healed by your Healing Wave spell by 8%. |
| | changed Druid Feral Combat | Rank 1 Classic Era Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%. Forever Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%. moved from row 6 to row 1no longer requires Predatory Strikes |
| | added Mage Fire | Forever Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage. |
| | changed Rogue Subtlety | Rank 1 Classic Era Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Forever Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. moved from row 5 to row 4 |
| | changed Rogue Subtlety | Classic Era An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. Forever An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
| | added Paladin Retribution | Rank 1 Forever Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%. |
| | changed Priest Holy | Classic Era Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat. Forever Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat. |
| | changed Paladin Holy | Rank 1 Classic Era Increases the critical effect chance of your Holy spells by 1%. Forever Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%. |
| | added Priest Discipline | Rank 1 Forever Improves your chance to hit with Holy spells by 6%. |
| | buffed Paladin Protection | Classic Era Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. Forever Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges. no longer requires Blessing of Sanctuarynow requires Templar's Bulwark |
| | added Paladin Holy | Forever Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally. |
| | removed Hunter Survival | Rank 1 Classic Era Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%. |
| | changed Mage Frost | Classic Era Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Forever Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. no longer requires Ice Blocknow requires Cold Snap |
| | changed Mage Frost | Classic Era You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Forever You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. moved from row 5 to row 4 |
| | added Mage Frost | Forever Deals 28 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets. |
| | changed Paladin Holy | Rank 1 Classic Era After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell. Forever After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell. now requires Reverence |
| | buffed Mage Fire | Rank 1 Classic Era Gives your Fire spells a 2% chance to stun the target for 2 sec. Forever Gives your Fire spells a 3% chance to stun the target for 2 sec. 3 ranks (Classic had 5)moved from row 1 to row 2 |
| | changed Warrior Arms | Rank 1 Classic Era Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%. Forever Increases the critical strike damage bonus of your abilities by 10%. |
| | changed Rogue Subtlety | Rank 1 Classic Era Increases the critical strike chance of your Ambush ability by 15%. Forever Increases the critical strike chance of your Ambush ability by 15%. moved from row 3 to row 2 |
| | changed Hunter Marksmanship | Rank 1 Classic Era Reduces the cooldown of your Arcane Shot by 0.2 sec. Forever Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. |
| | changed Hunter Beast Mastery | Rank 1 Classic Era Increases the Dodge bonus of your Aspect of the Monkey by 1%. Forever Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. 3 ranks (Classic had 5) |
| | removed Rogue Combat | Rank 1 Classic Era Increases the critical strike chance of your Backstab ability by 10%. |
| | changed Warlock Affliction | Rank 1 Classic Era Increases the damage done by your Curse of Agony by 2%. Forever Increases the damage done by your Bane of Agony by 5%. 2 ranks (Classic had 3)renamed from Improved Curse of Agony |
| | removed Warrior Fury | Rank 1 Classic Era Increases the melee attack power bonus of your Battle Shout by 5%. |
| | changed Warrior Fury | Rank 1 Classic Era The Berserker Rage ability will generate 5 rage when used. Forever Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated. moved from row 6 to row 5 |
| | removed Paladin Retribution | Rank 1 Classic Era Increases the melee attack power bonus of your Blessing of Might by 4%. |
| | removed Paladin Holy | Rank 1 Classic Era Increases the effect of your Blessing of Wisdom spell by 10%. |
| | changed Mage Frost | Rank 1 Classic Era Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec. Forever Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec. |
| | changed Warrior Protection | Rank 1 Classic Era Increases the instant Rage generated by your Bloodrage ability by 2. Forever Increases all the Rage generated by your Bloodrage ability by 25%. moved from row 2 to row 1 |
| | changed Mage Arcane | Rank 1 Classic Era Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. Forever Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath. renamed from Improved Arcane Missiles |
| | changed Warrior Arms | Rank 1 Classic Era Increases the amount of rage generated by your Charge ability by 3. Forever Increases the Rage generated by your Charge ability by 3. |
| | removed Warrior Fury | Rank 1 Classic Era Increases the bonus damage done by your Cleave ability by 40%. |
| | removed Paladin Protection | Rank 1 Classic Era Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects. |
| | changed Mage Frost | Rank 1 Classic Era Increases the damage dealt by your Cone of Cold spell by 15%. Forever Increases the damage dealt by your Cone of Cold spell by 12%. |
| | changed Warlock Affliction | Rank 1 Classic Era Reduces the casting time of your Corruption spell by 0.4 sec. Forever Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%. |
| | changed Mage Arcane | Rank 1 Classic Era Gives your Counterspell a 50% chance to silence the target for 4 sec. Forever Your Counterspell also Silences the target for 2 sec. |
| | removed Warlock Affliction | Rank 1 Classic Era Increases the speed reduction of your Curse of Exhaustion by 5%. |
| | removed Warlock Affliction | Rank 1 Classic Era Increases the effect of your Curse of Weakness by 6%. |
| | removed Warrior Fury | Rank 1 Classic Era Increases the melee attack power reduction of your Demoralizing Shout by 8%. |
| | removed Paladin Protection | Rank 1 Classic Era Increases the armor bonus of your Devotion Aura by 5%. |
| | changed Warrior Protection | Rank 1 Classic Era Increases the duration of your Disarm ability by 1 secs. Forever Reduces the cooldown of your Disarm ability by 7 secs. moved from row 4 to row 3 |
| | added Rogue Subtlety | Rank 1 Forever Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower. |
About these counts
Of the rows that read the same on the tooltip, 8 show the same tooltips on both sides; each only moved to another column in its tree row (badged "internal").
Read from the Oct 22, 2026 build (1.60.1.70532), compared against Classic Era Oct 27, 2026 (1.15.9.70576) ·synced Oct 27, 2026 · how we read this → · report a wrong value