WoW Forever talent calculator

WoW Forever Talents

118 new, 291 changed and 78 removed talents in WoW Forever, compared with Classic Era. Each links to its buffs, nerfs and full tooltip diff. Another 8 show the same tooltips on both sides; see About these counts below.

Every new and changed WoW Forever talent · page 3 of 3

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Name State Change
Scatter Shot #1353 internal
Hunter Marksmanship
-
Seal Fate #283 changed
Rogue Assassination
Rank 1
Classic Era Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Forever Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
no longer requires Cold Blood
Seal of Command #1481 changed
Paladin Retribution
Classic Era Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing Holy damage, 93 to 101 if the target is stunned or incapacitated.
Forever Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.
Searing Light #403 changed
Priest Holy
Rank 1
Classic Era Increases the damage of your Smite and Holy Fire spells by 5%.
Forever Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Serrated Blades #1123 changed
Rogue Subtlety
Rank 1
Classic Era Causes your attacks to ignore an amount that scales with your level of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Forever Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Setup #246 changed
Rogue Subtlety
Rank 1
Classic Era Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Forever Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
moved from row 4 to row 2
Shadow Affinity #466 removed
Priest Shadow
Rank 1 Classic Era Reduces the threat generated by your Shadow spells by 8%.
Shadow and Flame #130605 added
Warlock Destruction
Rank 1 Forever Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Shadow Focus #463 changed
Priest Shadow
Rank 1
Classic Era Reduces your target's chance to resist your Shadow spells by 2%.
Forever Improves your chance to hit with Shadow spells by 1%.
moved from row 2 to row 1
Shadow Mastery #1042 changed
Warlock Affliction
Rank 1
Classic Era Increases the damage dealt or life drained by your Shadow spells by 2%.
Forever Increases the damage dealt or life drained by your Shadow spells by 2%.
no longer requires Siphon Life
Shadow Reach #881 changed
Priest Shadow
Rank 1
Classic Era Increases the range of your Shadow damage spells by 6%.
Forever Increases the range of your offensive Shadow spells by 10%.
2 ranks (Classic had 3)moved from row 4 to row 2
Shadow Weaving #461 changed
Priest Shadow
Rank 1
Classic Era Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Forever Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
3 ranks (Classic had 5)
Shadowburn #963 changed
Warlock Destruction
Classic Era Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Forever Instantly blasts the target for 66 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Shadowform #521 changed
Priest Shadow
Classic Era Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Forever Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Shamanistic Focus #129409 added
Shaman Enhancement
Forever Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Sharpened Claws #798 changed
Druid Feral Combat
Rank 1
Classic Era Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Forever Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
2 ranks (Classic had 3)
Shatter #67 buffed
Mage Frost
Rank 1
Classic Era Increases the critical strike chance of all your spells against frozen targets by 10%.
Forever Increases the critical strike chance of all your spells against Frozen targets by 17%.
3 ranks (Classic had 5)no longer requires Improved Frost Nova
Shield Slam #148 changed
Warrior Protection
Classic Era Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Forever Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Shield Specialization #612 removed
Shaman Enhancement
Rank 1 Classic Era Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Shield Specialization #1424 changed
Paladin Protection
Rank 1
Classic Era Increases the amount of damage absorbed by your shield by 10%.
Forever Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Shield Specialization #1601 changed
Warrior Protection
Rank 1
Classic Era Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Forever Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Shifting Power #129611 added
Druid Feral Combat
Forever Instantly convert Mana into Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Shredding Attacks #802 changed
Druid Feral Combat
Rank 1
Classic Era Reduces the Energy cost of your Shred ability by 6.
Forever Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
3 ranks (Classic had 2)moved from row 4 to row 3renamed from Improved Shred
Silence #541 changed
Priest Shadow
Classic Era Silences the target, preventing them from casting spells for 5 sec.
Forever Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
no longer requires Improved Psychic Scream
Silent Resolve #352 changed
Priest Discipline
Rank 1
Classic Era Reduces the threat generated by your spells by 4%.
Forever Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
3 ranks (Classic had 5)
Siphon Life #1041 nerfed
Warlock Affliction
Classic Era Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Forever Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Sleight of Hand #1700 removed
Rogue Subtlety
Rank 1 Classic Era Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Sniper Shot #129661 added
Hunter Marksmanship
Forever A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Soul Harvest #130652 added
Warlock Affliction
Rank 1 Forever Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
Soul Link #1282 changed
Warlock Demonology
Classic Era When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Forever When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
moved from row 7 to row 5
Soul Siphon #1004 changed
Warlock Affliction
Rank 1
Classic Era Increases the Health drained by your Drain Life spell by 2%.
Forever Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
3 ranks (Classic had 5)moved from row 2 to row 5renamed from Improved Drain Life
Soul Warding #130568 added
Priest Discipline
Forever Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Spearing Strike #130679 added
Warrior Arms
Forever A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Spirit Bond #1388 changed
Hunter Beast Mastery
Rank 2
Classic Era While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
Forever While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Spirit of Redemption #1561 buffed
Priest Holy
Classic Era Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Forever Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spirit Tap #465 changed
Priest Shadow
Rank 1
Classic Era Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Forever Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Spirit Weapons #616 changed
Shaman Enhancement
Classic Era Gives a chance to parry enemy melee attacks.
Forever Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
renamed from Parry
Spiritual Focus #1432 changed
Paladin Holy
Rank 1
Classic Era Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
Forever Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
2 ranks (Classic had 5)
Spiritual Guidance #402 changed
Priest Holy
Rank 1
Classic Era Increases spell damage and healing by up to 5% of your total Spirit.
Forever Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spiritual Healing #404 changed
Priest Holy
Rank 1
Classic Era Increases the amount healed by your healing spells by 2%.
Forever Increases the amount healed by your spells by 3%.
3 ranks (Classic had 5)
Stormstrike #901 changed
Shaman Enhancement
Classic Era Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Forever Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
moved from row 7 to row 4no longer requires Elemental Weapons
Strider Kick #129645 added
Hunter Survival
Forever A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Subtlety #841 changed
Druid Restoration
Rank 1
Classic Era Reduces the threat generated by your Healing spells by 4%.
Forever Reduces the threat generated by your Nature and Arcane spells by 10%.
3 ranks (Classic had 5)moved from row 3 to row 2
Summon Hawk #129627 added
Hunter Beast Mastery
Forever Command a hawk to dive-bomb your targeted enemy, dealing 32 (+ 5% of your Ranged Attack Power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Suppression #1005 changed
Warlock Affliction
Rank 1
Classic Era Reduces the chance for enemies to resist your Affliction spells by 2%.
Forever Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Surefooted #1310 changed
Hunter Survival
Rank 1
Classic Era Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Forever Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
moved from row 4 to row 3
Survival Tactics #1322 changed
Hunter Survival
Rank 1
Classic Era Decreases the chance enemies will resist trap effects by 5%.
Forever Increases your chance to hit with your Trap and Feign Death abilities by 5%.
renamed from Trap Mastery
Survivalist #1622 changed
Hunter Survival
Rank 1
Classic Era Increases total health by 2%.
Forever Increases your total Health by 2%.
moved from row 3 to row 2
Survivalist's Discipline #137852 added
Hunter Survival
Rank 1 Forever Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Swift Judgement #137876 added
Paladin Protection
Forever Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Swiftmend #844 changed
Druid Restoration
Classic Era Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Forever Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
moved from row 7 to row 4no longer requires Tranquil Spirit
Sword Specialization #123 removed
Warrior Arms
Rank 1 Classic Era Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Templar's Bulwark #130349 added
Paladin Protection
Forever When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Thick Hide #794 changed
Druid Feral Combat
Rank 1
Classic Era Increases your Armor contribution from items by 2%.
Forever While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
3 ranks (Classic had 5)
Thick Hide #1395 removed
Hunter Beast Mastery
Rank 1 Classic Era Increases the Armor rating of your pets by 10%.
Thousand Cuts #137864 added
Rogue Subtlety
Forever When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Thundering Strikes #613 changed
Shaman Enhancement
Rank 1
Classic Era Improves your chance to get a critical strike with your weapon attacks by 1%.
Forever Improves your chance to get a critical strike with all spells and attacks by 1%.
moved from row 2 to row 1
Tidal Focus #593 changed
Shaman Restoration
Rank 1
Classic Era Reduces the Mana cost of your healing spells by 1%.
Forever Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Tidal Mastery #594 changed
Shaman Restoration
Rank 1
Classic Era Increases the critical effect chance of your healing and lightning spells by 1%.
Forever Increases the critical effect chance of your healing spells by 1%.
Totemic Focus #595 changed
Shaman Restoration
Rank 1
Classic Era Reduces the Mana cost of your totems by 5%.
Forever Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Totemic Mastery #582 removed
Shaman Restoration
Classic Era The radius of your totems that affect friendly targets is increased to 30 yd.
Toughness #140 removed
Warrior Protection
Rank 1 Classic Era Increases your armor value from items by 2%.
Toughness #615 changed
Shaman Enhancement
Rank 1
Classic Era Increases your armor value from items by 2%.
Forever Increases your Stamina by 2%.
Toughness #1423 changed
Paladin Protection
Rank 1
Classic Era Increases your armor value from items by 2%.
Forever Increases your armor value from items by 2%.
moved from row 2 to row 1
Trial by Fire #567 changed
Shaman Elemental
Rank 1
Classic Era Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Forever Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
renamed from Improved Fire Totems
Trueshot Aura #129668 added
Hunter Marksmanship
Forever Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
Twilight Focus #410 changed
Priest Holy
Rank 1
Classic Era Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Forever Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
3 ranks (Classic had 2)renamed from Healing Focus
Twin Disciplines #130578 added
Priest Discipline
Rank 1 Forever Increases the damage and healing of your instant cast spells by 1%.
Twist of Light #130421 added
Paladin Retribution
Forever Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Two-Handed Axes and Maces #617 removed
Shaman Enhancement
Classic Era Allows you to use Two-Handed Axes and Two-Handed Maces.
Two-Handed Weapon Specialization #136 changed
Warrior Arms
Rank 4 Classic Era Increases the damage you deal with two-handed melee weapons by 4%.
3 ranks (Classic had 5)
Unbreakable Will #342 removed
Priest Discipline
Rank 1 Classic Era Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
Unbridled Wrath #159 changed
Warrior Fury
Rank 1
Classic Era Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Forever Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Unholy Power #1262 changed
Warlock Demonology
Rank 1
Classic Era Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
Forever Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
moved from row 4 to row 1
Unleashed Fury #1396 changed
Hunter Beast Mastery
Rank 1
Classic Era Increases the damage done by your pets by 4%.
Forever Increases the damage done by your pets and hawks by 3%.
Unyielding Faith #1628 changed
Paladin Holy
Rank 1
Classic Era Increases your chance to resist Fear and Disorient effects by an additional 5%.
Forever Reduces the duration of Fear and Disorient effects on you by 15%.
moved from row 3 to row 2
Vampiric Embrace #484 changed
Priest Shadow
Classic Era Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Forever Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
moved from row 5 to row 4
Vanguard #130696 added
Warrior Protection
Forever Your Charge ability is now usable while in Defensive Stance.
Vengeance #792 changed
Druid Balance
Rank 1
Classic Era Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Forever Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Vengeance #1402 changed
Paladin Retribution
Rank 1
Classic Era Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Forever Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
3 ranks (Classic had 5)moved from row 6 to row 5no longer requires Convictionnow requires Sanctified Judgement
Venom #130441 added
Rogue Assassination
Forever Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Vigor #382 nerfed
Rogue Assassination
Rank 1
Classic Era Increases your maximum Energy by 10.
Forever Increases your maximum Energy by 5.
2 ranks (Classic had 1)moved from row 7 to row 5
Vile Poisons #682 internal
Rogue Assassination
-
Vindication #1633 changed
Paladin Retribution
Rank 1
Classic Era Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%10 sec.
Forever Gives your damaging melee attacks a chance to reduce the target's Attack Power by -2, and increase your Attack Power by 1% for 30 sec.
Voice of Truth #130024 added
Paladin Holy
Forever Grants you immunity to Silence and Interrupt effects for 6 sec.
Wand Specialization #78 changed
Mage Arcane
Rank 1
Classic Era Increases your damage with Wands by 13%.
Forever Increases your damage with Wands by 13%.
moved from row 2 to row 1
Wand Specialization #345 buffed
Priest Discipline
Rank 1
Classic Era Increases your damage with Wands by 5%.
Forever Increases your damage with Wands by 13%.
2 ranks (Classic had 5)
Water Shield #129392 added
Shaman Restoration
Forever The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Weapon Expertise #1703 changed
Rogue Combat
Rank 1
Classic Era Increases your skill with Sword, Fist and Dagger weapons by 3.
Forever Reduces the chance for your attacks to be Dodged or Parried by 1%.
Weapon Mastery #1643 removed
Shaman Enhancement
Rank 1 Classic Era Increases the damage you deal with all weapons by 2%.
Weaponmaster #130674 added
Warrior Arms
Rank 1 Forever Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Wild Growth #129570 added
Druid Restoration
Forever Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Winter's Chill #68 changed
Mage Frost
Rank 1
Classic Era Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Forever Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
Wrack #130639 added
Warlock Affliction
Forever Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Wyvern Sting #1325 removed
Hunter Survival
Classic Era A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

About these counts

Of the rows that read the same on the tooltip, 8 show the same tooltips on both sides; each only moved to another column in its tree row (badged "internal").

Imported builds →

Read from the Oct 22, 2026 build (1.60.1.70532), compared against Classic Era Oct 27, 2026 (1.15.9.70576) ·synced Oct 27, 2026 · how we read this → · report a wrong value