Spell · Physical changed
Strand of Fate
On Forever, Strand of Fate differs from Classic Era 1.15.9.69722 in 2 fields: required level, spell level. Both sides are shown below, verbatim, not graded.
Classic Era vs Forever
The same tooltip players see in-game, side by side, with each changed line marked.
Classic Era 1.15.9.69722
Strand of Fate
Instant
Requires level 60
$?a415352[Consume your Strands of Fate, increasing your Strength by $1232969s1 per stack for $1232969d, and causing your next Strike against a non-player controlled target to apply Serpent Sting. Lasts $1232976s1 secs for every stack consumed and cannot be refreshed.][Instantly generate $s1 Strands of Fate.]
Unable to generate new Strands of Fate.
Forever 1.60.1.69876
Strand of Fate
Instant
Requires level 60
$?a415352[Consume your Strands of Fate, increasing your Strength by $1232969s1 per stack for $1232969d, and causing your next Strike against a non-player controlled target to apply Serpent Sting. Lasts $1232976s1 secs for every stack consumed and cannot be refreshed.][Instantly generate $s1 Strands of Fate.]
Unable to generate new Strands of Fate.
changed value added in Forever removed in Forever
Also changed behind the tooltip: spellLevel
(not shown in a tooltip line). See the full field diff below for
both values, verbatim.
A highlighted $ formula is computed by the game client from spell power, level and
talents; the client does not store the final number, so the template is shown verbatim rather
than a value invented.
Raw field diff every changed column, verbatim
History
Build Compared to Change
See every changed record in 1.60.1.69876 →
Read verbatim from build 1.60.1.69876
, compared against Classic Era 1.15.9.69722·synced Sep 16, 2026·how we read this →