Spells / Proc Self Invulnerability
Proc Self Invulnerability
changedChanged in build 1.60.1.69876. 3 fields differ from Classic Era 1.15.9.69722: description, durationIndex, effects.
Classic Era vs Forever
Classic Era 1.15.9.69722
Proc Self Invulnerability
When struck in combat has a 5% chance to make you invulnerable to melee damage for $16621d. This effect can only occur once every 30 sec.
Forever 1.60.1.69876
Proc Self Invulnerability
When struck in combat has a $H% chance to make you invulnerable to melee damage for $16621d. This effect can only occur once every $proccooldown sec.
changed value added in Forever removed in Forever
Also changed behind the tooltip: effects
(not shown in a tooltip line). See the full field diff below for
both values, verbatim.
A highlighted $ formula is computed by the game client from spell power, level and
talents; the client does not store the final number, so the template is shown verbatim rather
than a value invented.
Every field that changed, verbatim
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.