Spells / Enchanted Lute
Enchanted Lute
addedNew in Forever, first datamined in build 1.60.1.69876. Not present in Classic Era 1.15.9.69722.
The current record
Enchanted Lute
Summons an enchanted lute that allows you and others sitting nearby to gain $?$PL<10[28]?$PL<20[71]?$PL<30[114]?$PL<40[163]?$PL<50[211]?$PL<60[260][$1230653s1 ] increase to Armor$?$PL<10[]?$PL<30[ and ][, ]$?$PL>59[$1230653s2]?$PL>49[12]?$PL>39[9]?$PL>29[7]?$PL>19[4]?$PL>9[2][]$?$PL>9[ increase to all stats][]$?$PL>59[, and $1230653s3]?$PL>49[, and 16]?$PL>39[, and 12]?$PL>29[, and 6][]$?$PL>29[ increase to all resistances][], exclusive with Mark of the Wild.
Requires a Campfire nearby. All camping features share a cooldown of $1308027d.
The highlighted formula above is computed by the game client from spell power, level and
talents. The client does not store the final number, so we show the template verbatim
rather than invent a value.