Spells / Concentration Aura
Concentration Aura
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
The current record
Concentration Aura
Gives a 35% chance of ignoring spell interruption when damaged to all party members within $a1 yards. Players may only have one Aura on them per Paladin at any one time.
Gives a 35% chance of ignoring spell interruption when damaged.
The highlighted formula above is computed by the game client from spell power, level and
talents. The client does not store the final number, so we show the template verbatim
rather than invent a value.
What changed
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.