Spells /Strand of Fate
Spell · Physical changed

Strand of Fate

On Forever, Strand of Fate differs from Classic Era 1.15.9.69722 in 3 fields: required level, effects, spell level. Both sides are shown below, verbatim, not graded.

Classic Era vs Forever

The same tooltip players see in-game, side by side, with each changed line marked.

Classic Era 1.15.9.69722
Strand of Fate
Physical school
Instant
Requires level 60
$h% chance on ranged attack to generate a Strand of Fate, allowing you move and use a ranged attack at the same time. Strands stack up to $1231601u, and last $1231601d.
Forever 1.60.1.69876
Strand of Fate
Physical school
Instant
Requires level 60
$h% chance on ranged attack to generate a Strand of Fate, allowing you move and use a ranged attack at the same time. Strands stack up to $1231601u, and last $1231601d.
changed value added in Forever removed in Forever

Also changed behind the tooltip: effects , spellLevel (not shown in a tooltip line). See the full field diff below for both values, verbatim.

A highlighted $ formula is computed by the game client from spell power, level and talents; the client does not store the final number, so the template is shown verbatim rather than a value invented.

Raw field diff every changed column, verbatim
Field Classic Era Forever
baseLevel 60 0
effects [ { "amplitude": 0, "aura": 42, "auraPeriod": 0, "basePoints": 0, "chainTargets": 0, "dieSides": 1, "effect": 6, "index": 0, "miscValue": [ 0, 0 ], "realPointsPerLevel": 0, "triggerSpell": 1231601, "variance": 0 } ] [ { "amplitude": 0, "aura": 42, "auraPeriod": 0, "basePoints": 1, "chainTargets": 0, "effect": 6, "index": 0, "miscValue": [ 0, 0 ], "realPointsPerLevel": 0, "triggerSpell": 1231601, "variance": 0 } ]
spellLevel 60 0

History

Build Compared to Change
1.60.1.69876 1.15.9.69722 3 fields

See every changed record in 1.60.1.69876 →

Read verbatim from build 1.60.1.69876 , compared against Classic Era 1.15.9.69722·synced Sep 16, 2026·how we read this →