Spells / Soul Consumption
Soul Consumption
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
The current record
Soul Consumption
Drains 500 health from nearby enemies, healing the caster for up to $e times the amount stolen.
The highlighted formula above is computed by the game client from spell power, level and
talents. The client does not store the final number, so we show the template verbatim
rather than invent a value.
What changed
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.