Spells / Seal of Light
Seal of Light
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
Classic Era vs Forever
Classic Era 1.15.9.69722
Seal of Light
Fills the Paladin with divine light for $d, giving each melee attack a chance to heal the Paladin for $20167s1. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for $20185d, granting melee attacks made against the judged enemy a chance of healing the attacker for $20267s1. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Melee attacks have a chance to heal you for $20167s1.
Forever 1.60.1.69876
Seal of Light
Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for $20167s1. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for $20185d, granting melee attacks made against the judged enemy a chance of healing the attacker for $20267s1. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Melee attacks have a chance to heal you for $20167s1.
changed value added in Forever removed in Forever
Also changed behind the tooltip: effects
(not shown in a tooltip line). See the full field diff below for
both values, verbatim.
A highlighted $ formula is computed by the game client from spell power, level and
talents; the client does not store the final number, so the template is shown verbatim rather
than a value invented.
Every field that changed, verbatim
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.