Spells / Sacred Shield
Sacred Shield
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
Classic Era vs Forever
Classic Era 1.15.9.69722
Sacred Shield
Each time the target takes damage they gain a Sacred Shield, absorbing $58597s1 damage and increasing the paladin's chance to critically hit with Flash of Light by $58597s2% for up to $58597d. They cannot gain this effect more than once every 6 sec. Lasts $d. This spell cannot be on more than one target at any one time.
Each time the target takes damage they gain a Sacred Shield, absorbing $58597s1 damage and increasing the paladin's chance to critically hit with Flash of Light by $58597s2%. The target cannot gain this effect more than once every 6 sec.
Forever 1.60.1.69876
Sacred Shield
Each time the target takes damage they gain a Sacred Shield, absorbing $58597s1 damage and increasing the paladin's chance to critically hit with Flash of Light by $58597s2% for up to $58597d. They cannot gain this effect more than once every 6 sec. Lasts 30 sec. This spell cannot be on more than one target at any one time.
Each time the target takes damage they gain a Sacred Shield, absorbing $58597s1 damage and increasing the paladin's chance to critically hit with Flash of Light by $58597s2%. The target cannot gain this effect more than once every 6 sec.
changed value added in Forever removed in Forever
Also changed behind the tooltip: effects
(not shown in a tooltip line). See the full field diff below for
both values, verbatim.
A highlighted $ formula is computed by the game client from spell power, level and
talents; the client does not store the final number, so the template is shown verbatim rather
than a value invented.
Every field that changed, verbatim
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.