Spells / Rapid Killing
Rapid Killing
changedChanged in build 1.60.1.69876. 2 fields differ from Classic Era 1.15.9.69722: description, effects.
The current record
Rapid Killing
Reduces the cooldown on your Rapid Fire ability by ${$m1/-60000} min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within $415407d by $m2%.
The highlighted formula above is computed by the game client from spell power, level and
talents. The client does not store the final number, so we show the template verbatim
rather than invent a value.
What changed
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.