Spells / Hibernate
Hibernate
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
Classic Era vs Forever
Classic Era 1.15.9.69722
Hibernate
Forces the enemy target to sleep for up to $d. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Asleep.
Forever 1.60.1.69876
Hibernate
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Asleep.
changed value added in Forever removed in Forever
Also changed behind the tooltip: effects
(not shown in a tooltip line). See the full field diff below for
both values, verbatim.
A highlighted $ formula is computed by the game client from spell power, level and
talents; the client does not store the final number, so the template is shown verbatim rather
than a value invented.
Every field that changed, verbatim
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.