Spells / Explosive Trap

Explosive Trap

changed
build 1.60.1.69876 | compared to 1.15.9.69722 | synced Sep 16, 2026 | how we read this →
Changed in build 1.60.1.69876. 2 fields differ from Classic Era 1.15.9.69722: description, effects.

The current record

Explosive Trap
Rank 1 · Fire school
Place a Fire trap that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
The highlighted formula above is computed by the game client from spell power, level and talents. The client does not store the final number, so we show the template verbatim rather than invent a value.

What changed

Field Classic Era Forever
description Place a fire trap that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Traps can only be placed when out of combat. Only one trap can be active at a time. Place a Fire trap that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Only one Fire trap can be active at a time.
effects [ { "amplitude": 0, "aura": 0, "auraPeriod": 0, "basePoints": -1, "chainTargets": 0, "dieSides": 1, "effect": 320, "index": 0, "miscValue": [ 164839, 0 ], "triggerSpell": 0 } ] [ { "amplitude": 0, "aura": 0, "auraPeriod": 0, "basePoints": 0, "chainTargets": 0, "effect": 104, "index": 0, "miscValue": [ 164839, 0 ], "triggerSpell": 0 } ]

Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.

History

Build Compared to State Fields
1.60.1.69876 1.15.9.69722 changed 2

Full 1.60.1.69876 ledger → · How we read this →