Spells / Explosive Sheep
Explosive Sheep
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
Classic Era vs Forever
Classic Era 1.15.9.69722
Explosive Sheep
Creates 1 Explosive Sheep that $lcharges:charge; the nearest $lenemy:enemies; and $lexplodes:explode;. Explosive Sheep are unstable and will self-destruct after $d.
Forever 1.60.1.69876
Explosive Sheep
Creates 1 Explosive Sheep that $lcharges:charge; the nearest $lenemy:enemies; and $lexplodes:explode;. Explosive Sheep are unstable and will self-destruct after 1 min.
changed value added in Forever removed in Forever
Also changed behind the tooltip: effects
(not shown in a tooltip line). See the full field diff below for
both values, verbatim.
A highlighted $ formula is computed by the game client from spell power, level and
talents; the client does not store the final number, so the template is shown verbatim rather
than a value invented.
Every field that changed, verbatim
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.