Spells / Eviscerate
Eviscerate
changedChanged in build 1.60.1.69876. 2 fields differ from Classic Era 1.15.9.69722: description, effects.
Classic Era vs Forever
Classic Era 1.15.9.69722
Eviscerate
Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 144-212 damage
2 points: 254-322 damage
3 points: 364-432 damage
4 points: 474-542 damage
5 points: 584-652 damage
Forever 1.60.1.69876
Eviscerate
Finishing move that causes damage per combo point, increased by Attack Power:
1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage
2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage
3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage
4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage
5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage
changed value added in Forever removed in Forever
Also changed behind the tooltip: effects
(not shown in a tooltip line). See the full field diff below for
both values, verbatim.
A highlighted $ formula is computed by the game client from spell power, level and
talents; the client does not store the final number, so the template is shown verbatim rather
than a value invented.
Every field that changed, verbatim
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.