Spells / Divine Light
Divine Light
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
The current record
Divine Light
Heals a friendly target for ${$<healpower>*$m1/100} to ${$<healpower>*$M1/100}. 50% of any excess healing on the target is converted into an absorption shield that lasts $458857d. Multiple casts of Divine Light do not accumulate this shield.
Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
The highlighted formula above is computed by the game client from spell power, level and
talents. The client does not store the final number, so we show the template verbatim
rather than invent a value.
What changed
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.