Spells / Curse of Recklessness

Curse of Recklessness

changed
build 1.60.1.69876 | compared to 1.15.9.69722 | synced Sep 16, 2026 | how we read this →
Changed in build 1.60.1.69876. 3 fields differ from Classic Era 1.15.9.69722: auraDescription, description, effects.

Classic Era vs Forever

Classic Era 1.15.9.69722
Curse of Recklessness
Rank 2 · Shadow school
Curses the target with recklessness, increasing melee attack power by 45 but reducing armor by 290 for $d. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.

Increases melee attack power by 45 and decreases armor by 290. Target will not flee and will ignore Fear and Horror effects.
Forever 1.60.1.69876
Curse of Recklessness
Rank 2 · Shadow school
Curses the target with recklessness, reducing the target's armor by 285 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.

Decreases armor by 285. Target will not flee and will ignore Fear and Horror effects.
changed value added in Forever removed in Forever

Also changed behind the tooltip: effects (not shown in a tooltip line). See the full field diff below for both values, verbatim.

A highlighted $ formula is computed by the game client from spell power, level and talents; the client does not store the final number, so the template is shown verbatim rather than a value invented.

Every field that changed, verbatim

Field Classic Era Forever
auraDescription Increases melee attack power by $s1 and decreases armor by $s2. Target will not flee and will ignore Fear and Horror effects. Decreases armor by $s2. Target will not flee and will ignore Fear and Horror effects.
description Curses the target with recklessness, increasing melee attack power by $s1 but reducing armor by $s2 for $d. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target. Curses the target with recklessness, reducing the target's armor by $s2 for $d. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
effects [ { "amplitude": 0, "aura": 99, "auraPeriod": 0, "basePoints": 44, "chainTargets": 0, "dieSides": 1, "effect": 6, "index": 0, "miscValue": [ 0, 0 ], "triggerSpell": 0 }, { "amplitude": 0, "aura": 22, "auraPeriod": 0, "basePoints": -291, "chainTargets": 0, "dieSides": 1, "effect": 6, "index": 1, "miscValue": [ 1, 0 ], "triggerSpell": 0 }, { "amplitude": 0, "aura": 92, "auraPeriod": 0, "basePoints": 0, "chainTargets": 0, "dieSides": 0, "effect": 6, "index": 2, "miscValue": [ 0, 0 ], "triggerSpell": 0 } ] [ { "amplitude": 0, "aura": 4, "auraPeriod": 0, "basePoints": 45, "chainTargets": 0, "effect": 6, "index": 0, "miscValue": [ 0, 0 ], "triggerSpell": 0 }, { "amplitude": 0, "aura": 22, "auraPeriod": 0, "basePoints": -285, "chainTargets": 0, "effect": 6, "index": 1, "miscValue": [ 1, 0 ], "triggerSpell": 0 }, { "amplitude": 0, "aura": 92, "auraPeriod": 0, "basePoints": 0, "chainTargets": 0, "effect": 6, "index": 2, "miscValue": [ 0, 0 ], "triggerSpell": 0 } ]

Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.

History

Build Compared to State Fields
1.60.1.69876 1.15.9.69722 changed 3

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