Spells / Chain Heal
Chain Heal
removedRemoved in build 1.60.1.69876. Present in Classic Era 1.15.9.69722; the client no longer ships this spell.
The last known record
Chain Heal
Heals the friendly target for $s1, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is $*100;F1% as effective as the previous target. Heals 3 total targets.
The highlighted formula above is computed by the game client from spell power, level and
talents. The client does not store the final number, so we show the template verbatim
rather than invent a value.