Spells / Chain Heal
Chain Heal
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
Classic Era vs Forever
Classic Era 1.15.9.69722
Chain Heal
Heals the friendly target for $s1, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is $?a415096[65%][50%] as effective as the previous target. Heals 3 total targets.
Forever 1.60.1.69876
Chain Heal
Heals the friendly target for 490, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is $?a415096[65%][50%] as effective as the previous target. Heals 3 total targets.
changed value added in Forever removed in Forever
Also changed behind the tooltip: effects
(not shown in a tooltip line). See the full field diff below for
both values, verbatim.
A highlighted $ formula is computed by the game client from spell power, level and
talents; the client does not store the final number, so the template is shown verbatim rather
than a value invented.
Every field that changed, verbatim
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.