Spells / Chain Heal
Chain Heal
changedChanged in build 1.60.1.69876. 1 field differs from Classic Era 1.15.9.69722: effects.
The current record
Chain Heal
Heals the friendly target for 335, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is $?a415096[65%][50%] as effective as the previous target. Heals 3 total targets.
The highlighted formula above is computed by the game client from spell power, level and
talents. The client does not store the final number, so we show the template verbatim
rather than invent a value.
What changed
Both values are read verbatim from the client tables in the build shown. We publish the change, never a verdict on it.